Updated prototype to build 11


I have no idea how much time do I have left, but I can at least try to polish this prototype into something more presentable and enjoyable. I've already tested how Unity's Tilemap system works with non-square sprites and it's gonna be just fine, even for NavMesh pathfinding AI. So I want to draw some visual assets for environment and units and then create a bigger map. Something reminiscent of WW2 Pacific Theater of Operations.

For now, it's fixes and QoL.

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0.11

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Bases now change color to grey when damaged to 0 health becoming non-operational, and turn to side color again (blue or red) as they slowly repair.

Added more info to HELP panel in ESC menu (regarding WASD movement and effects of being attacked).

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0.10

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Increased Fog of War detection rate from 0.2 to 0.05 seconds to compensate for recently increased speed of aircraft.

Added delay to unit destruction to allow for FX to play before the unit disappears.

Added delay to VP score awards (now 15 seconds) to abstractly simulate Battle Damage Assessment.

Fixed issues with access to map when the player is destroyed which may have caused crashes.

Files

GreyGhost_build11_Win64.zip 28 MB
Mar 08, 2022

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